Build and Code Interactive 3D Projects
Delightex Edu gives students a visual workspace for turning ideas into interactive 3D projects. They can arrange objects and characters, add uploaded media, shape a scene, and use CoBlocks to program movement or behavior without starting with text-heavy code. This makes the creation process approachable for lessons in computing, storytelling, science, languages, and other subjects.
A project can begin from a class activity, a personal idea, or a reusable template shared by a teacher. Students move from designing a scene to animating it and then exploring the result, so coding concepts connect to something they can immediately see and refine. The workflow supports both individual creativity and collaborative assignments.
Explore Creations in VR and AR
Finished projects are designed to be explored as experiences rather than viewed only as static models. Students can open virtual worlds on a mobile device, look around scenes in virtual reality, or place suitable creations into an augmented-reality setting. This gives presentations, simulations, stories, and virtual field trips a stronger sense of space and participation.
The Android app also provides a direct project-access screen with QR scanning and a six-character share-code field. That route is useful when a teacher wants a class to enter a prepared experience without searching through a large library. Compatible headsets can extend project viewing, while phones and tablets remain practical for classroom access.
Organize Classes and Student Projects
Teachers can use Delightex Edu as a structured classroom workspace instead of treating each 3D creation as a separate file. Class areas support assignments, student projects, and collaborative group work, while teacher controls make it possible to distribute activities and follow progress. Students join through a class code, keeping participation connected to the correct teacher and learning group.
The mobile home screen brings recent projects and recent classes together, with a Create class action for starting a new group. A separate management area leads to Classes, Projects, Archive, and License plan sections. These paths help educators return to ongoing work, organize older material, and manage the practical side of repeated classroom use.
Discover Gallery Ideas and Lesson Plans
The Gallery helps users find examples across STEM and Coding, Languages and Literature, and Social Science. Project cards provide a visual way to browse what others have made, making the library useful for inspiration before students start building. Exploring varied scenes can also help a class discuss how 3D design, interaction, and coding support different learning goals.
Lesson plans offer another starting point for educators who want a defined classroom activity. The app groups plans by subject and presents collaborative project ideas that can be adapted to a particular age or topic. Together with free teacher resources, project templates, and gallery examples, these materials reduce preparation time while leaving room for students to create their own outcomes.