Matchup Damage and KO Calculations
Damage Calculator centers on a detailed attacker-versus-defender workflow for competitive Pokémon battles. Players choose both Pokémon, enter abilities, items, status, nature or rank modifiers, and select a move before reading projected damage and KO probability. Critical-hit controls and current HP settings help model a specific turn instead of relying on a generic matchup.
Field controls extend the calculation to conditions that commonly change an outcome, including weather, terrain, doubles-related spread effects, and format-specific mechanics. Users can switch between compact and detailed inputs, compare speed, and save frequently used sets as presets. This makes the calculator practical both for quick decisions during a battle and for testing how small stat or item changes affect a planned matchup.
Pokédex and Move Dex Research
The built-in Pokédex provides a searchable reference for species, forms, typing, and base stats. Advanced search helps narrow the list, while sortable HP, Attack, Defense, Special Attack, Special Defense, Speed, and base-stat totals make side-by-side research easier when selecting an attacker, defender, or possible team member.
Move Dex adds a second research layer with filters for move type and category. Each entry can show power, accuracy, damage class, and a concise effect description, so players can compare options without leaving the calculation workflow. Cross-linked species and move information is especially useful when checking unfamiliar matchups or exploring a different competitive set.
Party Coverage and Speed Planning
Team Builder lets players assemble a party and review more than isolated one-on-one calculations. Six party slots can be saved and loaded, while separate Defense and Offense views turn the chosen lineup into a type-coverage matrix. Weakness and resistance counts make shared vulnerabilities easier to spot before committing to a final roster.
Lineup controls support practical planning for the Pokémon actually brought into battle, and doubles mode adapts the workspace to multi-Pokémon situations. Speed-tier and usage-rank tools add broader context for competitive preparation, helping users compare likely turn order and popular choices. Together, these views connect individual calculations with the larger job of building a balanced team.
Presets, Formats, and Display Controls
Saved presets reduce repeated data entry for Pokémon sets that appear often in practice or tournament preparation. Players can store and reload attacker, defender, or party configurations, then adjust a move, item, nature, rank, or HP value for a new scenario instead of recreating the entire matchup from scratch.
A side menu keeps format and display controls close to the working screen. Users can switch language, enable dark mode, choose a sprite style, focus on the Champions roster, move to doubles, or open usage ranks, speed tiers, and the full type chart. These controls make the app flexible for quick mobile checks and longer planning sessions.