Join a Lobby Through Mobile Host
Bettercrewlink extends Among Us proximity voice chat to players using an Android phone. A mobile player joins the same lobby as a PC player who has Mobile Host enabled, then keeps the phone as the voice companion while the match runs in Among Us. Nearby voices can stay tied to the action instead of forcing the group into one open call.
The Connection Settings screen keeps the handoff practical: enter a unique player name, lobby code, and voice server, choose a microphone, then press Connect. The clear order helps a mixed group prepare quickly, and it leaves the PC host with a simple role: keep the lobby open and make the mobile voice route available.
Keep Voice Server and Lobby Details Together
The mobile connection form brings the details a player needs for a session into one place. A voice-server field identifies the route, while the lobby-code and unique-name fields distinguish the current room and player. Bettercrewlink can therefore fit a private group that shares its own code as well as a familiar setup that returns to the same server.
This arrangement is useful when a host is coordinating several phone players. Players can correct a code or name before connecting, select the intended server, and retry without searching through separate pages. The menu also provides a direct path to settings, so connection details remain easy to revisit when the group changes rooms or starts another match.
Tune Microphone, Overlay, and NAT Options
Voice chat depends on a usable microphone, and Bettercrewlink exposes a microphone selector directly in its connection workflow. That keeps the most important audio choice visible before a player joins. Android access controls still determine whether the microphone can be used, while the App's connection screen makes the selected input easier to review.
Optional Overlay and NAT Fix controls give groups extra ways to adapt the session. Overlay can keep useful voice context available during play, while NAT Fix is aimed at network setups that need additional help. The settings menu separates these adjustments from lobby entry, letting players change the arrangement without losing the basic server, name, and code details.
Build a Shared PC-and-Mobile Voice Session
Bettercrewlink is suited to groups in which some players use a desktop and others join from phones. The PC participant supplies the Mobile Host role, while mobile players use a name, lobby code, voice server, and microphone to enter the same proximity-voice session. That division makes the App a companion to the game rather than a replacement for the game lobby.
It works well for a living-room group, a remote party, or a mixed-device Among Us session that needs nearby-player audio. Once the connection details are ready, the group can focus on the match and use the voice channel as part of the play rhythm. Players who prefer a separate, account-based call may find this setup less suitable.