Fieldwork, Harvesting, and Crop Planning
Fieldwork is the heart of Farming Simulator 14. Start with prepared fields, choose wheat, canola, or corn, then move from cultivating and sowing to harvesting and delivery. The field-state cycle gives each job a clear next step, while the on-screen fill level and fuel indicators help you judge when a machine needs attention.
Harvesting also creates useful by-products. Grass can be cut, dried with a tedder, arranged with a windrower, and pressed into hay bales for the cows. Players who enjoy planning can decide whether to sell grass at the Biogas Plant or build a longer livestock and milk routine.
Tractors, Tools, and Mobile Controls
Farming Simulator 14 turns a mobile device into a compact equipment cab. A speed slider handles acceleration, braking, and reversing, while tilting the device or using the steering slider controls direction. Dragging across the display changes the camera view and zoom, and action icons lower tools, switch vehicles, or activate work.
The Farming Shop expands this hands-on loop with tractors, combines, trailers, cultivators, sowing machines, fertilizer spreaders, mowers, balers, and other implements. Tools attach automatically when you position a tractor correctly, so choosing the right machine and approach matters as much as driving. The equipment list keeps routine jobs distinct, from field preparation to grass work and transport.
Selling Crops and Growing the Farm
Farm growth depends on turning productive work into useful cash. Deliver wheat, canola, corn, milk, grass, or chaff to the available selling points, compare current grain prices, and use the farm silos when holding a harvest makes more sense than selling immediately. Market values shift with supply, so a patient player can time deliveries instead of following one fixed route.
Money can then fund extra fields, stronger tractors, and specialized equipment. The shop supports buying and selling machines, while locked items, restoration options, fuel, seed, fertilizer, and manure connect purchases to a broader management routine. This makes each upgrade part of a working farm rather than a disconnected collection screen.
Missions, Helpers, and Local Multiplayer
Short missions and achievements give the open farm smaller goals between long field cycles. A mission places a marker on the map and adds a countdown, while completed tasks pay coins. Distance, harvest, sowing, wealth, and helping milestones provide longer-term targets for players who like to see steady progress.
Computer-controlled assistants are useful when several vehicles need work at once. Put a tractor and implement in position, hire a helper, then switch to another vehicle to cultivate, haul, or sell crops. When you want a shared session, the local multiplayer mode supports a free-roaming farm over Wi-Fi or Bluetooth, making routine work easier to divide with a friend.